ARCHIGRAM NINE [9]
[Original Flyer for Aug. 13th, 1982 Hardcore Show at the A7 Annex]
A PLASTIC TOOL
[Original Poster for "afro/rock night with Assagai" at Hull University]
THE HAIRY WHO SIDESHOW
FUCK YOU: A Magazine of the Arts - Number 5, Vol. 4
EAU DE COLOGNE [First Two Issues]
FIRST PAPERS OF SURREALISM
YOUNG FLESH REQUIRED [Original Promotional Poster for THE GREAT ROCK 'N' ROLL SWINDLE]

MIND MIRROR

LEARY, Timothy

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Price: $375.00


San Mateo: Electronic Arts / Futique, 1986. First Edition. Printed cardboard folder with outer and innner sleeves, containing a stapled manual and 5 1/4-inch floppy disk in original sleeve, respectively. Light edgewear to outer folder only. Mild toning to manual pages. Command summary, warranty card, and contest instruction sheet also laid in, as issued. INSCRIBED by Leary to iinside folder: "To Matt / a good pal / Timothy Leary". Near fine. (Item ID: 23008)

Original computer game for IBM PC, the only one of Timothy Leary's several digital projects to be finished and published as a playable game. Designed and written by Leary; programmed by Peter van den Beemt and Bob Dietz. Psychological role-playing concept combines Leary's psychometric studies with "his own inimitable wit and charm" and allows for both solo and group modes ("Auto-Play" or "Inter-Play"). Electronic Arts' cover copy marketed the "philosopher on a disk" as an intriguing dinner-party alternative to Trivial Pursuit. Ths copy inscribed to journalist Mat Schaffer, a Boston radio personality at the time of the game's release.Manual (by Leary and Nicholas Lavroff) relays some of Leary's ideas about human nature and the history of thought and language, followed by a rather abstract guide to gameplay ("MIND MIRROR is a "thought qualifying" device which allows you to "microscope" any thought in your mind into elements, plot these elements on Mind Maps, reconstruct game films of your life, compare your thoughts with those of others, and construct mind models of persons and places."). A warning: "Heavy, important inflexible THUNKS, suddenly magnified and reflected, can be life-changing." Also includes an interview with Leary, sharing his thoughts on life, America, death, Alan Watts, RIngo Starr, the Moody Blues, and others. The game went through at least two other iterations (1986, 1988), and while not uncommon on its own, it is so complete - and scarce signed. "TUNE IN, TURN ON, BOOT UP"


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